Major Projects
Role: Producer & Lead Designer
Skills: System & Level Design,
Project management, Showcasing
Genre: Escort Tower Defense
Release Date: March 2025
As the sole designer on Go! Save the Queen! I designed all aspects of the game, including Ants, Enemies, Queens, Obstacles, Bosses, Levels, and Environments. It was also my job to guide all team members, to make sure what they did was in line with the game’s vision, and to deal with all management. Furthermore, I also worked in-engine with the programmers to ensure all the game’s technical aspects worked properly.
The East India Company
Role: Independent Project
Skills: System, Level Design, and Technical Design
Genre: Grand Strategy Board Game
Release: TBD
One of my favorite genres is grand strategy, so when I was tasked with making a board game I decided to make a massive board game that accurately represented the history of the greater Indian Ocean region. To challenge myself further, I decided to conquest/warfare a minor focus of the game instead of the main piece.
The Krilling
Role: Contracted Designer
Skills: System Design
Genre: Puzzle stealth
Release Date: April 27, 2024
When the only designer for The Krilling unexpectedly left the team and took all his work with him, I was contracted to design all the major systems from scratch while fitting the vision for the game.
Smaller Projects/Prototypes
Homing With a Twist
Role: Independent Project
Skills: Technical Design
Genre: Tech Demo
To show off and build on our skills, a group of designers and I tasked ourselves with listening to a GDC talk and then implementing what we learned.
Towers & Attackers
Role: Independent Project
Skills: Technical Design
Genre: Tower Defense
When I was tasked with making a small demo, I decided to work on a game that took inspiration from my favorite PVP tower defense games.